Hire talent · Mobile
Hire Flutter developers to build one app for iOS and Android.
For teams that need mobile capacity without a hiring round. A named Flutter engineer joins your repo and your review process, builds the app you have already scoped, and can stay on afterwards to keep it running on both stores.
What they do
What a Flutter Developer from infoloop actually builds.
One codebase, two stores
One Flutter codebase that builds to iOS and Android, with platform differences handled where they matter rather than papered over. Navigation, permissions and share sheets should feel native on each one.
Native platform integration
Camera, location, push notifications, biometrics, background work and offline storage, wired through platform channels where a plugin does not exist. We write the Swift or Kotlin side when it is needed.
State management and offline behaviour
A state approach chosen for the app rather than the fashion, with data that survives a lost connection, a backgrounded app and a cold start. Sync and conflict rules written down, not left to chance.
Backend, API and CMS integration
The app talking to your existing APIs, or to a Strapi or Webflow CMS where content needs to change without a release. Caching, retries and error states decided per screen, not handled globally by accident.
Release, signing and store submission
Build flavours, signing keys, versioning, TestFlight and Play internal testing, plus the store listings and privacy declarations that hold submissions up. Set up once so your team can release without us.
AI features inside the app
Assistants that behave on a phone: tokens streaming into a widget without dropping frames, tool calls the user can watch and cancel, and plain wording when a request dies mid-answer on a weak signal or the model declines.
How it runs
Plan. Build. Run.
A 30 minute call
Bring the screens you have in mind, the devices your users actually hold, and any date the stores have to see it by. We ask about the API behind it, who owns the designs, and whether the developer accounts exist yet.
What gets built, and for what
The screens, the device features, the order they arrive in, the date and the figure, all in writing. If it is really a seat on your team rather than a defined app, we say so and quote a monthly rate per engineer.
Meet them, then a throwaway build
You meet the engineer before anything is signed, and you can say no. They take repository and console access, then push something trivial all the way to TestFlight and Play internal testing, so signing and distribution are proven before real features depend on them.
Build, submit, then run
Work lands in your sprint as reviewable pull requests with a written note each week on what shipped and what is stuck. Then submission, review, any rejection answered and resubmitted, and a staged rollout. After that, handover or retainer.
Why infoloop
We do not hand over and leave.
- The stores keep moving after you stopEvery year brings a new iOS and Android version, a raised minimum SDK and store policy edits that reject an app which submitted fine last quarter. Our run retainer absorbs that, and gets the next build through review.
- The figure is settled before the first commitWhat the app has to do, in what order, by when and for how much, written down before the engineer opens an editor. Add a screen or a device feature halfway through and it is quoted on its own for you to approve.
- We build inside your accounts, not oursYour repository, your branching model, your Apple and Google consoles, your CI lanes. Builds are submitted under your organisation, so release history, tester groups and crash data accumulate somewhere you keep.
- A rollback plan that suits a storeYou cannot pull a bad phone build the way you pull a bad deploy. So: staged rollout on Play, phased release on the App Store, crashes split by platform and OS version, and remote flags on anything worth switching off without a resubmission.
- You meet the engineer before you commitThe person who would write the Dart is on the call, not a sales lead describing them, and you can turn them down. Whoever takes it leaves their reasoning in the repository, so the widget structure and the sync rules stay legible.
What you get
Every engagement includes these, in writing, before work starts.
- A named Flutter engineer in your repo, tracker and standup.
- One codebase producing signed iOS and Android builds each release.
- Signing, build flavours and store submission set up in your accounts.
- Crash reporting and release monitoring live before launch day.
- Tests on the flows you cannot afford to break, running in your CI.
- A written weekly update: shipped, in progress, blocked, and what we need.
Who this is for
Three situations where this is the right call.
You need one app, not two teams
The product has to be in both stores and funding a native team for each is not realistic. One codebase, one backlog, one engineer answerable for both builds. Because Flutter draws its own widgets rather than borrowing the platform's, the two apps stay the same screen instead of drifting into two designs nobody signed off.
The work happens away from a desk
Your people are in a van, a warehouse or a ward, and a browser tab on a laptop does not reach them. What is wanted is a phone app that scans a code, takes a photo, knows where it is, keeps working through a dead signal, and reconciles with the systems you already run once the signal comes back.
The build is broken and the author is gone
The Flutter version is years behind, several plugins are unmaintained, nobody left can produce a signed release, and Apple or Google are sending deadline notices about minimum SDK levels. You want it dragged forward in reviewed steps, documented on the way, rather than argued into a rewrite.
Questions
What buyers ask us first.
What does it cost to hire a Flutter developer through infoloop?
How quickly can a Flutter engineer start, and what do you need from us?
Is Flutter the right choice, or should we build native?
Will the engineer work in our repo and follow our process?
What happens after the app is in the stores?
Do we own the code, the accounts and the release keys?
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See more →Tell us what the app has to do. We will scope it in 30 minutes.
Bring the sketch, the design file or the half-built app that will not compile, and whatever is stopping it. Half an hour later you have a written scope, a date, a figure, and an honest view of whether Flutter suits what you described.