Hire talent · Design
Hire UI/UX designers who hand over components, not pictures
For teams with a product that works but is hard to use, and no designer to fix it. You get research, flows, interface design and a component library your engineers can build from. The same team can run the software after launch.
What they do
Hire UI/UX designers who hand over components, not pictures, end to end.
Discovery and user research
We watch people use what you have now. Interviews, session recordings and a walk through the support queue. You get the list of places the interface loses people, ranked by how much each one costs you.
Flows and information architecture
We map every screen and every state before anyone draws a pixel. Empty, loading, error, permission denied. Agreeing the flow on paper is cheaper than finding the missing state in a sprint review.
Interface design in Figma
Screens designed against your real content and real data, at the breakpoints your users actually have. Not a hero shot with placeholder text that collapses the moment a product name runs long.
Design systems and component libraries
Tokens, states and variants, named so the design file and the code agree. Your engineers build from a component with defined behaviour rather than measuring a flat image and guessing at hover.
Accessibility and readability
Contrast, focus order, target sizes, labels on every input. We design for keyboard and screen reader from the start, because retrofitting accessibility after the build costs more than doing it once.
Design for AI features
Copilot and agent interfaces have to show their working: what the model did, what it used, and how a person overrides it. We design the confirmation step, the audit trail and the fallback when the model is wrong.
How it runs
Plan. Build. Run.
A 30 minute call
You show us the product and tell us where it hurts. We tell you whether the problem is design, engineering or scope. You leave with a fixed scope, timeline and price, or an honest reason not to start.
Research and flows
We talk to your users and read your support tickets, then map the flows end to end. You sign off the structure before any interface work starts, so nothing expensive gets designed twice.
Design in the open, weekly
You see work every week, not at a single reveal. Screens go to your engineers as they settle, so the build starts before the last screen is finished and feedback arrives while it is still cheap to act on.
Handover and run
You get the Figma library, the component specs and a walkthrough with the engineers who will build it. If we build it too, the same team keeps it running: monitoring, fixes, improvements and a monthly report.
Why infoloop
We do not hand over and leave.
- We build what we designOur designers sit with the engineers who ship the thing. A design that cannot be built gets caught in a corridor conversation, not three weeks later in a sprint.
- We do not hand over and leaveMost agencies stop at the handover file. We run software after launch on a monthly retainer, so the design decisions that cause support tickets come back to us.
- Components, not picturesYou get a library with defined states, tokens and naming, not a flat image an engineer has to interpret. That is the difference between building the screen once and rebuilding it after review.
- Fixed scope and priceYou know the cost and the deliverables before we start. No hourly drift, and no invoice that grows because a round of revisions was never counted in the first place.
- Shipped software, not a portfolioWe have put 50+ products into production across 6 countries, including a fintech support copilot and a DTC Shopify rebuild. Design here is judged by what happens after launch.
What you get
Every engagement includes these, in writing, before work starts.
- A research summary with the top interface problems, ranked by cost
- End-to-end user flows covering empty, loading, error and permission states
- Designed screens at mobile, tablet and desktop breakpoints, using your real content
- A clickable prototype for testing and stakeholder sign-off before build
- A Figma component library with tokens, variants, states and naming
- A handover walkthrough with the engineers who will build it, plus written specs
Who this is for
Three situations where this is the right call.
The product works but people cannot use it
Support keeps answering the same question, onboarding stalls at the same screen, and the team has patched around it for a year. You need someone to find the actual cause and redesign the path, not to restyle the buttons.
You have engineers but no designer
The team is shipping, and the interface is being decided in pull requests. You need design that arrives as components with defined states, at the pace the engineers build, without adding a permanent hire.
An AI feature is going in front of customers
An agent or copilot is heading for production and nobody has designed what a person sees when the model is uncertain, wrong, or acting on their behalf. You need the interface, the guardrails and the override designed together.
Questions
What buyers ask us first.
What do I actually receive at the end of a UI/UX design engagement?
How much does it cost, and how is the engagement structured?
Can you work with our existing engineers and our current design system?
How do you decide what to change, instead of guessing?
What happens after launch?
Do you design interfaces for AI agents and copilots?
Related
You might also need.
Show us the screen that is losing people. We will design the fix.
Book a 30 minute call. Walk us through the product and where it hurts. You leave with a fixed scope, timeline and price for the design work, or an honest answer that you do not need us yet.